Codenames is a challenging social word game with a simple premise. Red and blue teams compete to correctly guess the secret identities of a series of code words. Each word has a secret identity as a red agent, blue agent, neutral or a death word. The commander of the red team gives one-word and one-number clues to their teammates to help them guess the identities of the words, while the commander of the blue team does the same. The first team to correctly guess all of their words wins the game. The game is a fun way to practice vocabulary, deduction, and teamwork. It is available both online and as a board game, and it can be played with friends or family.
Instructions:
First, two teams (Blue and Red) must be formed and each team must pick a commander. Then, when the game is started, the commanders can scan their respective Qr-code where they will find a list of their team's words and another list of death words. In turns, the commanders say one-word and one-number clues that can point to one or multiple word/s of their teams words, both teams will hear this clue. The members of the playing team must attempt to predict their team's words while avoiding the words of the opposing team and the death words. In each round, at least one word must be selected by each team by clicking on it, whilst doing so its colour will be revelled, and a point is awarded to the team of that colour, if its colour is yellow no points are awarded and if the colour is black the team that selected it is automatically disqualified and the other team wins. When a team's all 15 words are reviled, that team wins.
Rules:
  1. The team members of a team can not decide to skip the round and not select any words to reveal, however if they want they can select multiple words in a round.
  2. When the commanders are giving out clues, these clues can not be a word that is displayed or part of a word that is displayed or the word / part of a word that is displayed in a different language.
  3. If a commander accidentally disobeys rule 2 the other team’s commander can give two-words and one-number clue for the next round(Note: all the rest of the rules still apply).
  4. If the rules are intently broken by any way, the other team’s commander can give four-words and one-number clue for the next round(Note: all the rest of the rules still apply).
  5. If any rule is broken by a team in the same round that they should win, they will have to continue playing and guess all the five death words in order to win.